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(+1)

Just played the game for a bit - the concept is really cute and things like the jump shots and slow mo are fun!
There are QoL style changes that could make the game more intuitive perhaps:
- Having the number specific switch be tied directionally to the key input + a switch button

- Auto ball pickup seems more convienient I'd be interested to hear why that wasn't included in the base

- AI are a pain to design so i empathise


All in all still a fun cute game

(+1)

Heya, thanks for the feedback!

Honestly a lot of the ideas and execution were extremely Raw with the game coming off of an intense gamejam fugue state so QoL feedback helps! Initially, I intended to have players be very intentional with the pickup but i'll look into making it automatic.